eventbad.blogg.se

Gamecube gba player without disc
Gamecube gba player without disc






The dual-screen functionality of the GameCube-Game Boy Advance connection was also put to good use in two top-tier multiplayer adventures. A relatively common example of this is using the handheld's screen as a map or radar to complement the main game (analogous to the use of the second screen in Pikmin 3 on Wii U) the “Tingle Tuner” in Wind Waker serves this purpose alongside its multiplayer possibilities, and Ubisoft's Splinter Cell features an enhanced radar on the GBA screen, which additionally acts as a slick remote-control interface for detonating certain weapons.

gamecube gba player without disc

The execution may not be as impressive as the dual-screen mechanics in ZombiU or Game & Wario on Wii U, but a number of GameCube games employ the GBA link cable to expand the action to two screens.

gamecube gba player without disc

The GameCube Zelda adventure lets a second player in on the action by using a connected GBA as the “Tingle Tuner”, allowing them to help Link by restoring his health or magic, granting him temporary invincibility, and even setting off bombs on the main screen: all for a small fee in rupees, of course. U, in which one player uses the Gamepad to place platforms and stun enemies, and the equivalent feature in Rayman Legends, both call to mind the GameCube-Game Boy Advance link in The Legend of Zelda: The Wind Waker. Similarly, the Boost Mode in New Super Mario Bros. Just like Luigi's Ghost Mansion's asynchronous action on Wii U, the different screens show distinct views: the player with the GBA sees the entire map from a classic top-down perspective, while the GameCube ghosts see only a limited area around their characters. One player, using a connected GBA, controls a hungry Pac-Man and tries to gobble up as man Pac-Man pellets as possible before up to three other players, directing their ghosts with GameCube controllers, can catch him.

gamecube gba player without disc gamecube gba player without disc

Nearly ten years before Katsuya Eguchi introduced us to Nintendo Land's Luigi's Ghost Mansion at E3 2012, Shigeru Miyamoto gave us a wonderful example of asynchronous multiplayer with Pac-Man Vs.








Gamecube gba player without disc